Max
Abstract:Video quality assessment (VQA) is essential for quantifying perceptual quality in various video processing workflows, spanning from camera capture systems to over-the-top streaming platforms. While recent supervised VQA models have made substantial progress, the reliance on manually annotated datasets -- a process that is labor-intensive, costly, and difficult to scale up -- has hindered further optimization of their generalization to unseen video content and distortions. To bridge this gap, we introduce a self-supervised learning framework for VQA to learn quality assessment capabilities from large-scale, unlabeled web videos. Our approach leverages a \textbf{learning-to-rank} paradigm to train a large multimodal model (LMM) on video pairs automatically labeled via two manners, including quality pseudo-labeling by existing VQA models and relative quality ranking based on synthetic distortion simulations. Furthermore, we introduce a novel \textbf{iterative self-improvement training strategy}, where the trained model acts an improved annotator to iteratively refine the annotation quality of training data. By training on a dataset $10\times$ larger than the existing VQA benchmarks, our model: (1) achieves zero-shot performance on in-domain VQA benchmarks that matches or surpasses supervised models; (2) demonstrates superior out-of-distribution (OOD) generalization across diverse video content and distortions; and (3) sets a new state-of-the-art when fine-tuned on human-labeled datasets. Extensive experimental results validate the effectiveness of our self-supervised approach in training generalized VQA models. The datasets and code will be publicly released to facilitate future research.
Abstract:The rapid development of text-to-image (T2I) generation approaches has attracted extensive interest in evaluating the quality of generated images, leading to the development of various quality assessment methods for general-purpose T2I outputs. However, existing image quality assessment (IQA) methods are limited to providing global quality scores, failing to deliver fine-grained perceptual evaluations for structurally complex subjects like humans, which is a critical challenge considering the frequent anatomical and textural distortions in AI-generated human images (AGHIs). To address this gap, we introduce AGHI-QA, the first large-scale benchmark specifically designed for quality assessment of AGHIs. The dataset comprises 4,000 images generated from 400 carefully crafted text prompts using 10 state of-the-art T2I models. We conduct a systematic subjective study to collect multidimensional annotations, including perceptual quality scores, text-image correspondence scores, visible and distorted body part labels. Based on AGHI-QA, we evaluate the strengths and weaknesses of current T2I methods in generating human images from multiple dimensions. Furthermore, we propose AGHI-Assessor, a novel quality metric that integrates the large multimodal model (LMM) with domain-specific human features for precise quality prediction and identification of visible and distorted body parts in AGHIs. Extensive experimental results demonstrate that AGHI-Assessor showcases state-of-the-art performance, significantly outperforming existing IQA methods in multidimensional quality assessment and surpassing leading LMMs in detecting structural distortions in AGHIs.
Abstract:Open-vocabulary 3D scene understanding is crucial for applications requiring natural language-driven spatial interpretation, such as robotics and augmented reality. While 3D Gaussian Splatting (3DGS) offers a powerful representation for scene reconstruction, integrating it with open-vocabulary frameworks reveals a key challenge: cross-view granularity inconsistency. This issue, stemming from 2D segmentation methods like SAM, results in inconsistent object segmentations across views (e.g., a "coffee set" segmented as a single entity in one view but as "cup + coffee + spoon" in another). Existing 3DGS-based methods often rely on isolated per-Gaussian feature learning, neglecting the spatial context needed for cohesive object reasoning, leading to fragmented representations. We propose Context-Aware Gaussian Splatting (CAGS), a novel framework that addresses this challenge by incorporating spatial context into 3DGS. CAGS constructs local graphs to propagate contextual features across Gaussians, reducing noise from inconsistent granularity, employs mask-centric contrastive learning to smooth SAM-derived features across views, and leverages a precomputation strategy to reduce computational cost by precomputing neighborhood relationships, enabling efficient training in large-scale scenes. By integrating spatial context, CAGS significantly improves 3D instance segmentation and reduces fragmentation errors on datasets like LERF-OVS and ScanNet, enabling robust language-guided 3D scene understanding.
Abstract:Object pose estimation is a core means for robots to understand and interact with their environment. For this task, monocular category-level methods are attractive as they require only a single RGB camera. However, current methods rely on shape priors or CAD models of the intra-class known objects. We propose a diffusion-based monocular category-level 9D object pose generation method, MonoDiff9D. Our motivation is to leverage the probabilistic nature of diffusion models to alleviate the need for shape priors, CAD models, or depth sensors for intra-class unknown object pose estimation. We first estimate coarse depth via DINOv2 from the monocular image in a zero-shot manner and convert it into a point cloud. We then fuse the global features of the point cloud with the input image and use the fused features along with the encoded time step to condition MonoDiff9D. Finally, we design a transformer-based denoiser to recover the object pose from Gaussian noise. Extensive experiments on two popular benchmark datasets show that MonoDiff9D achieves state-of-the-art monocular category-level 9D object pose estimation accuracy without the need for shape priors or CAD models at any stage. Our code will be made public at https://github.com/CNJianLiu/MonoDiff9D.
Abstract:Face video quality assessment (FVQA) deserves to be explored in addition to general video quality assessment (VQA), as face videos are the primary content on social media platforms and human visual system (HVS) is particularly sensitive to human faces. However, FVQA is rarely explored due to the lack of large-scale FVQA datasets. To fill this gap, we present the first large-scale in-the-wild FVQA dataset, FVQ-20K, which contains 20,000 in-the-wild face videos together with corresponding mean opinion score (MOS) annotations. Along with the FVQ-20K dataset, we further propose a specialized FVQA method named FVQ-Rater to achieve human-like rating and scoring for face video, which is the first attempt to explore the potential of large multimodal models (LMMs) for the FVQA task. Concretely, we elaborately extract multi-dimensional features including spatial features, temporal features, and face-specific features (i.e., portrait features and face embeddings) to provide comprehensive visual information, and take advantage of the LoRA-based instruction tuning technique to achieve quality-specific fine-tuning, which shows superior performance on both FVQ-20K and CFVQA datasets. Extensive experiments and comprehensive analysis demonstrate the significant potential of the FVQ-20K dataset and FVQ-Rater method in promoting the development of FVQA.
Abstract:Existing novel object 6D pose estimation methods typically rely on CAD models or dense reference views, which are both difficult to acquire. Using only a single reference view is more scalable, but challenging due to large pose discrepancies and limited geometric and spatial information. To address these issues, we propose a Single-Reference-based novel object 6D (SinRef-6D) pose estimation method. Our key idea is to iteratively establish point-wise alignment in the camera coordinate system based on state space models (SSMs). Specifically, iterative camera-space point-wise alignment can effectively handle large pose discrepancies, while our proposed RGB and Points SSMs can capture long-range dependencies and spatial information from a single view, offering linear complexity and superior spatial modeling capability. Once pre-trained on synthetic data, SinRef-6D can estimate the 6D pose of a novel object using only a single reference view, without requiring retraining or a CAD model. Extensive experiments on six popular datasets and real-world robotic scenes demonstrate that we achieve on-par performance with CAD-based and dense reference view-based methods, despite operating in the more challenging single reference setting. Code will be released at https://github.com/CNJianLiu/SinRef-6D.
Abstract:Evaluating text-to-vision content hinges on two crucial aspects: visual quality and alignment. While significant progress has been made in developing objective models to assess these dimensions, the performance of such models heavily relies on the scale and quality of human annotations. According to Scaling Law, increasing the number of human-labeled instances follows a predictable pattern that enhances the performance of evaluation models. Therefore, we introduce a comprehensive dataset designed to Evaluate Visual quality and Alignment Level for text-to-vision content (Q-EVAL-100K), featuring the largest collection of human-labeled Mean Opinion Scores (MOS) for the mentioned two aspects. The Q-EVAL-100K dataset encompasses both text-to-image and text-to-video models, with 960K human annotations specifically focused on visual quality and alignment for 100K instances (60K images and 40K videos). Leveraging this dataset with context prompt, we propose Q-Eval-Score, a unified model capable of evaluating both visual quality and alignment with special improvements for handling long-text prompt alignment. Experimental results indicate that the proposed Q-Eval-Score achieves superior performance on both visual quality and alignment, with strong generalization capabilities across other benchmarks. These findings highlight the significant value of the Q-EVAL-100K dataset. Data and codes will be available at https://github.com/zzc-1998/Q-Eval.
Abstract:Enhancing the mathematical reasoning capabilities of Large Language Models (LLMs) is of great scientific and practical significance. Researchers typically employ process-supervised reward models (PRMs) to guide the reasoning process, effectively improving the models' reasoning abilities. However, existing methods for constructing process supervision training data, such as manual annotation and per-step Monte Carlo estimation, are often costly or suffer from poor quality. To address these challenges, this paper introduces a framework called EpicPRM, which annotates each intermediate reasoning step based on its quantified contribution and uses an adaptive binary search algorithm to enhance both annotation precision and efficiency. Using this approach, we efficiently construct a high-quality process supervision training dataset named Epic50k, consisting of 50k annotated intermediate steps. Compared to other publicly available datasets, the PRM trained on Epic50k demonstrates significantly superior performance. Getting Epic50k at https://github.com/xiaolizh1/EpicPRM.
Abstract:Understanding world dynamics is crucial for planning in autonomous driving. Recent methods attempt to achieve this by learning a 3D occupancy world model that forecasts future surrounding scenes based on current observation. However, 3D occupancy labels are still required to produce promising results. Considering the high annotation cost for 3D outdoor scenes, we propose a semi-supervised vision-centric 3D occupancy world model, PreWorld, to leverage the potential of 2D labels through a novel two-stage training paradigm: the self-supervised pre-training stage and the fully-supervised fine-tuning stage. Specifically, during the pre-training stage, we utilize an attribute projection head to generate different attribute fields of a scene (e.g., RGB, density, semantic), thus enabling temporal supervision from 2D labels via volume rendering techniques. Furthermore, we introduce a simple yet effective state-conditioned forecasting module to recursively forecast future occupancy and ego trajectory in a direct manner. Extensive experiments on the nuScenes dataset validate the effectiveness and scalability of our method, and demonstrate that PreWorld achieves competitive performance across 3D occupancy prediction, 4D occupancy forecasting and motion planning tasks.
Abstract:Ultra-wideband (UWB) based positioning with fewer anchors has attracted significant research interest in recent years, especially under energy-constrained conditions. However, most existing methods rely on discrete-time representations and smoothness priors to infer a robot's motion states, which often struggle with ensuring multi-sensor data synchronization. In this paper, we present an efficient UWB-Inertial-odometer localization system, utilizing a non-uniform B-spline framework with fewer anchors. Unlike traditional uniform B-spline-based continuous-time methods, we introduce an adaptive knot-span adjustment strategy for non-uniform continuous-time trajectory representation. This is accomplished by adjusting control points dynamically based on movement speed. To enable efficient fusion of IMU and odometer data, we propose an improved Extended Kalman Filter (EKF) with innovation-based adaptive estimation to provide short-term accurate motion prior. Furthermore, to address the challenge of achieving a fully observable UWB localization system under few-anchor conditions, the Virtual Anchor (VA) generation method based on multiple hypotheses is proposed. At the backend, we propose a CT-UIO factor graph with an adaptive sliding window for global trajectory estimation. Comprehensive experiments conducted on corridor and exhibition hall datasets validate the proposed system's high precision and robust performance. The codebase and datasets of this work will be open-sourced at https://github.com/JasonSun623/CT-UIO.